Multi-threaded client-server application for ticket purchasing

The third lab for my Operating Systems programming course this quarter was to design a client-server application to simulate purchasing airplane tickets. The program was written in C++ and the client and server communicate via sockets. The server class has a main thread that listens for incoming connections and then creates a new thread to manage each new client that connects to it. I really enjoyed working on this assignment so I thought I should make a post about it here. If you would like to see the code, you can check it out on GitHub.

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